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  1. >From amos-request@svcs1.digex.net  Tue Dec 30 19:43:18 1997
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  7.     for amos-out; Tue, 30 Dec 1997 17:44:36 -0500 (EST)
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  11. Received: from marvin.technet2000.com.au (marvin.technet2000.com.au [203.16.60.150])
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  14. Received: from technet2000.com.au (Sniper@port51.qldnet.com.au [203.16.60.33])
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  16.     for <amos-list@access.digex.net>; Wed, 31 Dec 1997 08:52:17 +1000
  17. From: Jamie Bentley <sniper@technet2000.com.au>
  18. Reply-To: sniper@technet2000.com.au
  19. To: AMOS HELP <amos-list@access.digex.net>
  20. Date: Tue, 30 Dec 1997 19:41:11 +1000
  21. Message-ID: <yam7303.580.269945200@marvin.technet2000.com.au>
  22. X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
  23. Organization: sniper productions
  24. Subject: Funny guns in AMOS?
  25. MIME-Version: 1.0
  26. Content-Type: text/plain; charset=iso-8859-1
  27. Content-Transfer-Encoding: 8bit
  28. X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id RAA17808
  29. Status: O
  30. X-Status: 
  31.  
  32.  You know those gun things, the ones you point at the screen and shoot like crazy in the hope that you hit something?
  33.  
  34.  Like in Virtua Cop, does AMOS support them, or are they just a no-no. 
  35.  
  36.  JB
  37.  
  38. +---------------------------------------------------------+
  39. | *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
  40. +---------------------------------------------------------+
  41. | Pro-Animation/Gfx/ANY SYSTEM                            |
  42. | 3D modeling and anything required...                    |
  43. +---------------------------------------------------------+
  44.       ***************************** Mail me and you'll
  45.       * sniper@technet2000.com.au * get a reply :)
  46.       ***************************** (Obviously.. Derr)
  47.